Large City: Greenover

Greenover

Greenover
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceBetbury County
Sub ProvenceVertedge Dutchy
RegionŰ̄ Za̋nḱē Maquis
Founded1538
Community LeaderLord Sheshe Winmill
Area508 km2 (203 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation7478 m (-18415 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population120203
Population Density236 people per km2 (592 people per mi2)
Town AuraEnchantment
Naming
Native nameGreenover
Pronunciation/griːn/ /ˈəʊvə/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Greenover (/griːn/ /ˈəʊvə/ [Translation Unavailable]) is a temperate Large City located in Vertedge Dutchy, Betbury County, within the Kingdom of Helsteria.

The name Greenover is derived from the Sylvin language, as Greenover was founded by Gokh́ Blackmon, who was culturaly Sylvin.

Climate

Greenover has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 18°C (64°F). Greenover receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Greenover covers an area of nearly 508 km2 (203 mi2), and an average elevation of 7478 m (-18415 ft) above sea level.

Overview

Greenover was founded durring the early 16th century in summer of the year 1538, by Gokh́ Blackmon. The establishment of Greenover was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gokh́ Blackmon struck deals with nearby nations and communities to establish Greenover as a prison colony.

Greenover was built using the conventions of Sylvin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Greenover is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Greenover is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Greenover, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Something in your gut tells you that you may be unwelcome in Greenover. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.

Civic Infrastructure

Greenover possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Greenover has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Greenover has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Greenover. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Greenover's parks.

Greenover has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Greenover.

Greenover has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Greenover has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Greenover has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Greenover has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Greenover has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Greenover has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Greenover has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Greenover's public wards, blessings, and other arcane systems.

Greenover has an Arcane Academy which provides higher education in the arcane sciences.

Greenover possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Greenover's grid is powered by mana accumulators.

Greenover's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Greenover has a first rate hospital which caters to anyone in need of long term medical care.

Greenover has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Greenover has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Greenover's natural decorations nor waterways.

Greenover has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Greenover has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Greenover has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Greenover is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Greenover's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Greenover birds speak prophesy.

The Magmin near Greenover are known to be quite timid.

Greenover's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 233
  • Farmers: 333
  • Farm Laborer: 667
  • Hunters: 429
  • Milk Maids: 343
  • Ranchers: 157
  • Ranch Hands: 369
  • Shepherds: 324
    • Farmland: 488024 m2
    • Cattle and Similar Creatures: 30050
    • Poultry: 360609
    • Swine: 24040
    • Sheep: 1202
    • Goats: 240
    • Horses, Mounts, and Beasts of Burden: 12020

Craftsmen

  • Arms and Toolmakers: 261
  • Blacksmiths: 279
  • Bookbinders: 150
  • Buckle-makers: 156
  • Cabinetmakers: 293
  • Candlemakers: 375
  • Carpenters: 421
  • Clothmakers: 324
  • Coach and Harness Makers: 127
  • Coopers: 300
  • Copper, Brass, Tin, Zinc, and Lead Workers: 168
  • Copyists: 113
  • Cutlers: 101
  • Fabricworkers: 255
  • Farrier: 686
  • Furriers: 77
  • Glassworkers: 375
  • Gunsmiths: 258
  • Harness-Makers: 119
  • Hatters: 238
  • Hosiery Workers: 85
  • Jewelers: 139
  • Leatherwrights: 324
  • Locksmiths: 123
  • Matchstick makers: 187
  • Musical Instrument Makers: 171
  • Painters, Structures and Fixtures: 158
  • Paper Workers: 166
  • Plasterers: 164
  • Pursemakers: 207
  • Roofers: 130
  • Ropemakers: 120
  • Rugmakers: 115
  • Saddlers: 218
  • Scabbardmakers: 233
  • Scalemakers: 129
  • Scientific, Surgical, and Optical Instrument Makers: 79
  • Sculptors, Structures and Fixtures: 116
  • Shoemakers: 116
  • Soap and Tallow Workers: 407
  • Tailors: 728
  • Tanners: 150
  • Upholsterers: 176
  • Watchmakers: 160
  • Weavers: 387
  • Whitesmiths: 96

Merchants

  • Adventuring Goods Retellers: 84
  • Arcana Sellers: 85
  • Beer-Sellers: 166
  • Booksellers: 200
  • Butchers: 286
  • Chandlers: 308
  • Chicken Butchers: 329
  • Entrepreneurs: 122
  • Fine Clothiers: 279
  • Fishmongers: 324
  • Florists: 73
  • Potion Sellers: 200
  • Resellers: 414
  • Spice Merchants: 152
  • Wine-sellers: 255
  • Wheelwright: 190
  • Woodsellers: 117

Service workers

  • Bakers: 601
  • Barbers: 649
  • Coachmen: 169
  • Cooks: 500
  • Doctors: 264
  • Gamekeepers: 200
  • Grooms: 107
  • Hairdressers: 445
  • Healers: 329
  • Housekeepers: 375
  • Housemaids: 751
  • House Stewards: 387
  • Inns: 112
  • Laundry maids: 235
  • Maidservants: 480
  • Nursery Maids: 218
  • Pastrycooks: 429
  • Restaurateur: 445
  • Tavern Keepers: 522

Specialized Laborer

  • Ashworkers: 168
  • Bleachers: 109
  • Chemical Workers: 67
  • Coal Heavers: 245
  • In-Town Couriers: 273
  • Long Haul Couriers: 273
  • Dockyard Workers: 255
  • Gas Workers: 60
  • Hay Merchants: 102
  • Leech Collectors: 289
  • Millers: 279
  • Miners: 279
  • Oilmen and Polishers: 182
  • Postmen: 286
  • Pure Finder: 159
  • Skinners: 353
  • Sugar Refiners: 68
  • Tosher: 190
  • Warehousemen: 445
  • Watercarriers: 242
  • Watermen, Bargemen, etc.: 375

Skilled Laborers

  • Accountants: 159
  • Alchemist: 175
  • Clerk: 273
  • Dentists: 116
  • Educators: 320
  • Engineers: 182
  • Gardeners: 121
  • Mages: 90
  • Plumbers: 133
  • Pharmacist: 146
  • Professors: 52
  • Scientists: 91
  • Wizards: 51

Civil Servants

  • Adventurers: 113
  • Bankers: 170
  • Civil Clerks: 293
  • Civic Iudex: 127
  • Consultants: 77
  • Exorcist: 293
  • Fixers: 144
  • Kami Clerk: 242
  • Landlords: 212
  • Lawyers: 145
  • Legend Keepers: 207
  • Militia Officers: 858
  • Monks, Monastic: 364
  • Monks, Civic: 400
  • Historian, Oral: 300
  • Historian, Textual: 139
  • Policemen, Sheriffs, etc.: 255
  • Priests: 500
  • Rangers: 169
  • Rat Catchers: 192
  • Scholars: 179
  • Spiritualist: 240
  • Slayers: 66
  • Storytellers: 453
  • Military Officers: 429

Cottage Industries

  • Brewers: 353
  • Comfort Services: 445
  • Enchanters: 138
  • Herbalists: 136
  • Jaminators: 414
  • Needleworkers: 400
  • Potters: 197
  • Preserve Makers: 333
  • Quilters: 164
  • Seamsters: 667
  • Spinners: 387
  • Tinker: 132
  • Weaver: 308

Artists

  • Actors: 130
  • Architects: 47
  • Bards: 187
  • Costumers: 73
  • Dancers: 144
  • Drafters: 78
  • Engravers: 97
  • Fine Furniture Carpenters: 59
  • Glaziers: 127
  • Inlayers: 114
  • Musicians: 387
  • Painters, Art: 61
  • Playwrights: 123
  • Sculptors, Art: 104
  • Wood Carvers: 480
  • Writers: 400

Produce Industries

  • Butter Churners: 400
  • Canners: 364
  • Cheesmakers: 429
  • Ice Merchants: 53
  • Millers: 231
  • Picklers: 200
  • Smokers: 154
  • Stockmakers: 143
  • Tobacconists: 184
  • Tallowmakers: 267

45869 of Greenover's population work within a Foundational Occupation.

67122 of Greenover's population do not work in a formal occupation, but do contribute to the local economy. 7212 (6%) are noncontributers.

Points of Interest

Greenover makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

A local has came up with a wonderful new idea (15290 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a bowl of Charm, an a bowl imbued with notable amounts of Charm energies was created near Greenover by in time immemorial, reportedly some time during the late 2nd century.

History